The scenario: A call to arms has been sounded. Siege Factories are in place. Soldiers stand ready, both behind the gates and in front of them - awaiting instruction to advance or repel. Though, flesh and blood alone will not be able to scale walls that tower high above mortal man's reach, nor fend off a downpour of arrows from the Archer's perch. Only through the aid of technology will a siege be accomplished or thwarted. Only through the most creative application of technology will a decided victory be drawn.

Engineers were employed greatly during the Medieval period to draw up battle plans that effectively displayed how an army might compromise an enemy's fortifications. Finding the weak points in any wall, finding a way to destroy a cache of food and supplies, and finding a way to demoralize an opponent were all key to a successful siege. On the other side of things, repelling an attempted siege was equally grueling. The art of outlasting an attacker was literally a life-and-death strategy that hinged on everything from how unlucky (or unskilled) the enemy attackers were, how the weather favored, how long food stores would last, and whether help would arrive on either side. Most sieges were not accomplished or failed overnight. They would last from weeks to years, with soldiers oftentimes retreating during the winter and returning in the spring to re-engage the conflict.

The designers and engineers, of the four houses, have set forth to design siege weaponry of superior quality and effectiveness. Their concepts and construction are hindered only by their imagination, available resources, and a count-down to the moment of the siege itself.

Click on the images to view the arsenal of siege weapons designed by the CAD I class of 2007

 
 
 
 
 
       

 

Team Alpha: Dragon
Tina, Zach, Lucas, Sean

Team Delta: Chimera
Dominick, Eleanor, Nick, Boris, Ryan

Team Gamma: Gryphon
Luis, Elliot, Adam, Tom, Carlos

Team Omega: Phoenix
Desiree, Xavier, Alexander, Andrew