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The
scenario: A call to arms has been sounded. Siege
Factories are in place. Soldiers stand ready, both behind the gates
and in front of them - awaiting instruction to advance or repel. Though,
flesh and blood alone will not be able to scale walls that tower high
above mortal man's reach, nor fend off a downpour of arrows from the
Archer's perch. Only through the aid of technology will a siege be accomplished
or thwarted. Only through the most creative application of technology
will a decided victory be drawn.
Engineers
were employed greatly during the Medieval period to draw up battle plans
that effectively displayed how an army might compromise an enemy's fortifications.
Finding the weak points in any wall, finding a way to destroy a cache
of food and supplies, and finding a way to demoralize an opponent were
all key to a successful siege. On the other side of things, repelling
an attempted siege was equally grueling. The art of outlasting an attacker
was literally a life-and-death strategy that hinged on everything from
how unlucky (or unskilled) the enemy attackers were, how the weather
favored, how long food stores would last, and whether help would arrive
on either side. Most sieges were not accomplished or failed overnight.
They would last from weeks to years, with soldiers oftentimes retreating
during the winter and returning in the spring to re-engage the conflict.
The
designers and engineers, of the four houses, have set forth to design
siege weaponry of superior quality and effectiveness. Their concepts
and construction are hindered only by their imagination, available resources,
and a count-down to the moment of the siege itself.
Click
on the images to view the arsenal of siege weapons designed by the CAD
I class of 2007
Team
Alpha: Dragon
Tina,
Zach,
Lucas,
Sean
Team
Delta: Chimera
Dominick,
Eleanor,
Nick,
Boris,
Ryan
Team
Gamma: Gryphon
Luis,
Elliot,
Adam,
Tom,
Carlos
Team
Omega: Phoenix
Desiree,
Xavier,
Alexander,
Andrew
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